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August 19, 2008, 11:50:06 PM
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Development Blogs
Like the Energizer bunny PDF  | Print |  E-mail
Written by Grinning Fool   
Wednesday, 16 April 2008

Still going.   THat refers to both me, and the project.  We are in the final stages of our closed alpha tesitng, and will soon be taking applications for a brief closed  beta. However, work has been consuming about 110% of my time for the last couple of weeks, so I'm a bit scarce on the forums and in IRC.  I expect that to change after this week, but it's not yet definite.  I'll keep y'all posted either way. 

Thanks for your patience; and thanks especially to the Khali staff for continuing to get things done under the minimal direction I've had time to give lately. 

 

 

 
The New And Improved PDF  | Print |  E-mail
Written by Painwalker   
Tuesday, 05 February 2008

I talked to a few people, and came to a few conclusions. I decided to eliminate setting teams based off of my own opinions, and decided to simply divide my writing staff amongst three main categories: Quests, Core Lore, and World Lore.

Last Updated ( Thursday, 07 February 2008 )
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Quests: a crappy perspective PDF  | Print |  E-mail
Written by Laban   
Friday, 18 January 2008

Someone (* looks at melliores* ) asked for my crappy view about RPG and quests. I will therefore develop a long and noxious argumentation, which you will hopefully find delicious.

Last Updated ( Monday, 28 January 2008 )
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When Real Life becomes the distraction to the game PDF  | Print |  E-mail
Written by Painwalker   
Thursday, 17 January 2008
There's nothing more annoying than trying to do one thing, when everyone and their dog just has to have you doing anything else. I am balancing my girlfriend, school, home obligations, work, and Khalidine all at once. There aren't enough days of the week or hours in a day.
Last Updated ( Friday, 18 January 2008 )
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Encounters AI System and Combat in Khalidine PDF  | Print |  E-mail
Written by Laban   
Monday, 14 January 2008

A development blog being a development blog, let's chitchat about I have been working on recently : Encounters AI. Well, of course, I will insert crappy theories in it, nobody can't stop me from being a bugger.

  So, how did it get started ? The one to blame thank is Melliores. He asked about fleeing creatures scripts and all "AI and how we can make battles more interesting" on the development board.

Last Updated ( Monday, 14 January 2008 )
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