|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Written by Grinning Fool
|
|
Wednesday, 05 March 2008 |
|
At long last... Though we expect several smaller updates in the next couple of weeks, this oft-delayed relelase is the last major major release before we begin open beta. Don't forget to update with Audolo -- major changes, so expect to wait a while. Special thanks in this release for the hard work of Fizzbang, cptoad, Revelation, and Alban -- between them they supplied (or fixed) 25 of the 30 new areas that we're bringing online with this release. Full release notes below.
General - Every area should now have a proper name that shows up in the minimap dialog, in the format of Major Area - Sub Area - Sub Sub Area with "major area" being minimal information. For example: "Gesel - Core - Hall of Justice" or "Solan Village - Julie's Hearth" .
- Area lighting settings are final. If there are issues with lighting, report them as bugs from this point forwardd.
- Point lights are final
- All areas except City Core are to be considered in a mostly final state, so if any issues are seen make sure to report them. This includes:
- area lighting
- point lights
- music
- audio effects
- ambient sound
- sound volumes
- A separate music download will be made available shortly. Don't check music until you have it...
- Approximately 30 new areas are connected. Reference the area connection diagrams posted to the tester forums for details.
Systems - pickpocketing now online.
- All lights converted to use khalidine lighting system
- resting: fixed resting triggers to work properly.
- new area: gesel core sewers south
- hak: added stained glass placeable blueprint
- hak: added more painting, mushroom, crystal, statue placeable blueprints
- hak: added walkable ship blueprints
- speech: fixed issues jumparea (.jar) command
- speech: .jar command modified so that if you use ".jar ?" you are presented with a paged list of all areas.
- speech: new buff, "deathaura". Good for making sure all your enemies are dead long before they approach you. Obviously for testing purposes...
- speech: .buff pp+ gives +80 to pickpocket skill.
- speech: .buff pp- gives -80 to pickpocket skill
- speech: internally modularized much of this for easier expansion and maintenance, and with intent of eventually providing a GUI around the same commands without duplicating code.
- speech: new command: gmark mark-name -> returns the area containing location saved with mark-name
- speech: new command: getc slot, returns the name of the creature stored in 'slot'
- speech: new command: stop [target] - causes the target to immediately cease all action. Does not prevent future action. (.freeze does that)
- speech: new command: fr [target]. Force-rests the target, immediately restoring full hitpoints and spells
- speech: new command: imm y or n [target]. Sets the target to immortal/non-immortal
- bug system: bug browser will now correctly retain settings across multiple viewings.
- bug system: bug browser will now correctly refresh when "this area only" filter is checked, and you change areas.
(8) Discuss |
|
Last Updated ( Wednesday, 05 March 2008 )
|
|
|
|
|
Who's Online |
|
We have 2 guests and 1 member online |
|
|
|
|
|
|
|
|
|
|
|