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Character Development Quests PDF  | Print |  E-mail
Written by Grinning Fool   
Saturday, 28 April 2007

One of the tools used here to advance character development and realize your PC's goals is the Character Development Quest, or CDQ.  A Character Development Quest (CDQ) is a quest or a series of quests designed specifically to help your PC achieve his or her goals.    In addition to the normal day-to-day interaction -- running of group quests, incidental events, etc., CDQs are custom tailored to your character or a very small group of characters.

The intent of these quests is to provide your character with opportunity to grow and develop, to achieve goals that the character may hold, and for you to learn more about the character. These quests may be integrated with other ongoing stories, or they may stand on their own

Examples

  • establishing yourself as a respected member of a local merchant guild
  • creating a new spell
  • discovering the history of a lost village
  • crafting (or inventing) unique items
  • starting a business
  • sabotaging a business
  • opening an orphanage

Scheduling

Character development quests will typically be done in the format of 'on the fly' quests -- though this can vary from DM to DM. If you're not usually online when DMs are on, send a PM so that we can arrange a fixed time. Whether we involve other PCs who are with you will depend on the nature of the quest, and your own preferences where possible. Because sometimes multiple character development quests will intertwine, we will provide the option of excluding other players to you only if it's appropriate for what we have in mind.

Source Material

The source material for the CDQs we present you with comes from just four places. They all carry equal weight.

  1. Journal Entries and Character Notes. If you're not comfortable publishing for all to see, just mark you journal entries as 'private'. 
  2. Character Submissions. The more time and thought you put into all of the components of your character submission, the more material we have to work with.
  3. In-game events. In other words, the more time we interact with your character in-game, the more likely you are to get a good, in-depth CD quest.
  4. DMs' twisted imagination. This shouldn't really be number four; more like it's factored into 1-3.

 

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Last Updated ( Sunday, 28 September 2008 )
 
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